Live online war game

Take ground. Build pressure. Hit before they do.

Borderhold is an indie strategy game about ugly borders, sea pressure, and the moment a match turns from setup into damage.

Desktop only
Land, fleets, and supply lines
Fast trip from setup to violence
Borderhold command-table background art.

Cities make a border worth holding

Where you grow matters because it decides what you can defend and what you are about to lose.

Ports turn distance into pressure

Coasts matter when ships, trade, and invasions start making the same part of the map expensive.

Hesitate and somebody will hit you

Once two players touch the same front, the match stops being theory and starts being damage.

What a match looks like

One board. A lot of ways to get punished.

Expand too hard and your line hollows out. Sit still too long and the map leaves you behind. The good part is that you can usually see the mistake forming before it hits.

Borderhold gameplay screenshot showing a coastline under pressure with a large detonation near a contested frontier.

The map should tell you when things are going bad

You should be able to glance at the board and see the pileup: fleets, borders, and one ugly detonation.

Borderhold gameplay screenshot showing sea lanes, naval forces, and multiple invasions around a contested gulf.

Sea fights should stay readable

Ships, invasions, and supply lines need to stay clear even when the coast turns into a mess.

Borderhold gameplay screenshot showing interior borders and neighboring powers pressing against each other.

The quiet parts still matter

A border is not filler. It is the setup for the next bad decision, the next land grab, or the next war.

How it plays

Mouse controls. Very little mystery.

  1. Mouse wheel: zoom in and out.
  2. Left-drag: pan the map. Left-click: select your warship or attack another territory.
  3. Right-click a tile: open the action menu for building, bombs, alliances, and ships.
  4. Left-click your warship, then right-click: send it to a destination.

What matters

Growth is good right up until it gets you killed.

Frontiers

Take land, hold the line, and make the other player pay for every tile.

Escalation

The match gets nastier as stockpiles grow and long-range pressure comes online.

Economy

You can only keep expanding if the money behind it survives the war you started.

Play now

It is live now, and it is still rough around the edges.

Jump in, try it, and report anything broken or confusing. Mobile is not supported.